5 Welcome to the game of Ularn. At this moment, you face a great problem. Your daughter has contracted a strange disease and none of your home remedies seems to have any effect. You sense that she is in mortal danger and you must try to save her. Time ago you heard of a land of great danger and opportunity. Perhaps here is the solution you need. It has been said that there once was a great magician who called himself Polinneaus. Many years ago, after having many miraculous successes, Polinneaus retired to the caverns of Ularn, where he devoted most of his time to the creation of magic. Rumors have it that one day Polinneaus set out to dispel an attacking army in a forest some distance to the north. It is believed that there he met his demise. The caverns of Ularn, it is thought, must be magnificent in design and contain much magic and treasure. One option you have is to undertake a journey into these caverns. Good Luck! (You're going to need it.) ^[[7mHelp File for The Caverns of Ularn^[[m h move to the left H run left . stay here j move down J run down Z teleport yourself k move up K run up c cast a spell l move to the right L run right r read a scroll y move northwest Y run northwest q quaff a potion u move northeast U run northeast W wear armor b move southwest B run southwest T take off armor n move southeast N run southeast w wield a weapon ^ identify a trap g give present pack weight P give tax status d drop an item i inventory your pockets Q quit the game v print program version S save the game D list all items found ? this help screen C close an open door e eat something Ularn -s list the scoreboard Ularn -i list scores with inventories Ularn -n suppress welcome message when beginning a game Ularn -r restore checkpointed game Ularn - specify difficulty level Ularn -o specify the .Ularnopts file to be used Ularn -c create new scoreboard (requires wizard password) Ularn -h print out all the command line options ^[[7mSpecial Notes^[[m When dropping gold, if you type '*' as your amount, all your gold gets dropped. In general, typing in '*' means all of what your interested in. This is true when visiting the bank, or when contributing at altars. When in the store, trading post, school, or home, an ^[[7m^[[m will get you out. When casting a spell, if you need a list of spells you can cast, type '^[[7mD^[[m' as the first letter of your spell. The available list of spells will be shown, after which you may enter the spell code. This only works on the 1st letter of the spell you are casting. You may also type '^[[7mD^[[m' at any time - this will show all the spells you know, as well as all the potions and scrolls you have encountered and identified so far. ^[[7mHow to use the .Ularnopts option file^[[m The file ".Ularnopts", if used, should be in your home directory (see -o). A sequence of words terminated by whitespace is used to specify options. Word Meaning compress compress save files (usually on by default) enable-checkpointing turn on periodic checkpointing no-introduction do not display intro message no-beep disable beeping of the terminal no-bold turn off highliting no-compress don't compress save files no-nap eliminate all delays when playing game no-mail don't send mail after winning game male choose your sex to be a man female choose your sex to be a woman name: "your name" choose your playing name savefile: savefilename full pathname of savefile character: character choose your character monster: "monstname" choose a new name for the monster Your name and monster names must be enclosed in double quotation marks and may be up to 34 characters long. Longer names are truncated. Anything enclosed in quotation marks is considered one word, and must be separated from other words by whitespace. A space must follow a colon, for example: "character: klingon". ^[[7mExample .Ularnopts file^[[m character: klingon enable-checkpointing no-introduction no-beep no-bold name: "Satyr, the Ularn God" savefile: /u/philc/savefiles/Usave monster: "Hippy" # rename Hobgoblin to Hippy monster: "Jackass" # rename Jackal to Jackass monster: "loopy dude" # rename lemming to loopy dude monster: "Aggravation" # rename Ant to Aggravation monster: "Kop" monster: "Lucky fool" monster: "Dipshit" monster: "bore" monster: "Creep" monster: "gack" ^[[7mExplanation of the Ularn scoreboard facility^[[m Ularn supports TWO scoreboards, one for winners, and one for deceased characters. Each player is allowed one slot on each scoreboard, if the score is in the top ten for that scoreboard. This design helps ensure that frequent players of Ularn do not hog the scoreboard and gives more players a chance for glory. Level of difficulty is also noted on the scoreboards and this takes precedence over score for determining what entry is on the scoreboard. For example: if "Satyr, the Ularn God" has a score of 128003 on the scoreboard at diff 0, then his game at diff 1 and a score of 4112 would replace his previous entry on the scoreboard. Note that when a player dies, his inventory is stored in the scoreboard so that everyone can see what items the player had at the time of his death. Ularn was written in 1987 by Phil Cordier at UC Santa Cruz. It was updated in 2001 by Josh Brandt Contact him at mute@gweep.net for info regarding the game.